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ANDREA TUCCI 

Gameplay Programmer

Gameplay Programmer @ Ubisoft
Passionate about Game Development, Software Engineering and Artificial Intelligence.

Personal Details

Education

MProf in Games Development. University of Abertay, Dundee (UK).

 

  • Game Development

    • 3 game projects made by student teams

  • Artificial Intelligence for Games

  • Programming Games

    • DirectX11

  • Programming for PC and Xbox

    • Procedural terrain generation

  • Professional Specialisation

    • Game Engine Programming

  • Innovation and Professional Development

    • Procedural maze generation with logic programming

  • Narrative Theory in Interactive Game Design

  • The games marketplace

 

Skills

Programming languages

C++, Java, Python, C#, Javascript, PHP, Answer Set Programming, Perl, Lua, HTML/CSS

 

  • Wix Facebook page
  • Wix Twitter page

email

andrea [dot] tucci [dot] cs [at] gmail [dot] com

 

www.deficienzartificiale.wordpress.com

 

F.Calimeri, M. Fink, S. Germano, A. Humenberger, G. Ianni, C. Redl, D. Stepanova, A. Tucci : AngryHEx: an Artificial Player for Angry Birds Based on Declarative Knowledge Bases, (submitted, waiting for acceptance)

Publications

2015

blog

social

Game Engines

Libraries & Tools

IDE

Soft Skills

2014- present.

2013

2010 - 2014.

2005 - 2010

Unity, JMonkey, PhyreEngine

JavaCC, Boost

VisualStudio, Netbeans, Eclipse

Team work, good communcation, team management

Erasmus Studies. Vienna University of Technology, Vienna (Austria).

 

  • Planning in Artificial Intelligence

    • Seminar in SHOP 2: a Hierarchical Planner

  • Introduction to Artificial Intelligence

  • Knowledge Based Systems

  • Seminar in Artificial Intelligence

    • Hierarchical Task Networks in Videogames

  • Database-based Web Servers

  • Problem Solving and Search in Artificial Intelligence

 

Computer Science. Università della Calabria, Cosenza (Italy).

 

High School, “G.Pezzullo”, Cosenza (Italy).

  • Subjects: Italian, English, Mathematics, Biology, Physics, Chemestry, Informatics, History.

Current Position

Gameplay Programmer at Ubisoft Milan, currently working on Mario + Rabbids Kingdom Battle.

Worked on Ghost Recon Wildlands Vehicle AI and Traffic System

  • Italian Game Development & Gameloop Italian communities

  • IGDA Volunteer

  • IGDA Member

Activities and Groups

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